The game is the brain child of developer Christopher Paretti. The volume of a voice signal is processed and hooked up to act as the equivalent of squeezing the trigger on the perennial children's favourite.
The subtlety of the manual version's control system is not lost though; Paretti suggests steady chanting may be better than intermittent barking down the phone.
So there you go. Chris' site with accompanying wholesome family fun pictorial accompaniment is here.
Parents can look forward to damaged ear drums next Christmas it seems.
1 comment:
Well written article.
Post a Comment